FIGHTER STUDIO
SMART DUAL-CHROMA
📁 Load Spritesheet
📂 Load player-*.js
🔍 Smart Auto-Detect
⚡ Smart Auto-Map
Slicer & Stabilizer
Arena Combat Test
Generate & Export JS
Zoom:
100%
+
-
Reset
Frames Detected:
0
| Drag with Right-Click or Space+Left-Click to Pan.
Background & Chroma Removal
Magenta + Black
Custom Chroma:
🎯 Eyedropper
Color Sensitivity:
40
Auto-Strip Magenta (#FF00FF) & Black Margins
Transparent Background in Preview & Arena
Move Animation Preview
Pause
Speed:
8fps
Foot Baseline & Ground Alignment
Y-Offset (ImageOffsetY):
0px
X-Offset (ImageOffsetX):
0px
Auto-Align Baseline
Reset
Manual Box Operations
✂️ Split in 2
✂️ Split in 3
🗑️ Delete Selected Box
⚡ Assign Row to Current Move
Attack & Hitbox Flags
Active Strike Hit Frame
Damage:
PLAYER 1
100%
VS
DUMMY (247px)
100%
Engine Keys
←
/
→
: Walk Forward / Back
↑
: Jump (SF2 Physics)
↓
: Crouch Stance
Ground Attacks:
A
,
S
,
D
: LP, MP, HP
Z
,
X
,
C
: LK, MK, HK
Special Moves:
Q
: Hadoken Fireball
W
: Shoryuken Dragon Punch
E
: Tatsumaki Hurricane Kick
Fighter Height Scaling
Multiplier:
1.0x
Target Height:
247px
1.0x (Capcom 1:1)
1.85x (Sagat Scale)
Display Options
Invert Sprite Flip Direction
Show Hurt/Hitboxes
Floor Reference & Shadows
Match Reset
Reset Dummy & Fighter
100% Engine Aligned JS Exporter
Close
player-[char]-spritedata.js
player-[char].js
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